
PROTOTYPE DOGFIGHT AI
SPACE WANDERER
Prototype of a vast project, and still very early in it's development. I gather in this project all the things I learned so far in my journey on how to be a game developper !
The aim is to build a solo Sci Fi story driven space action / adventure / exploration game !
It's a big project, too big for a solo dev. My goal is to build a solid prototype, I'll see where I go from there ! This is my most challenging project so far !
What is the pitch ?
You wake up from a very long sleep, a few hundred years, in a very large futuristic spaceship, among other people like you. You have no souvenirs. Who are you ? Why are you here ? What if you are actually a slave ? Investigate space and time to find out.
What has been done so far ?
Space scene (Flying) :
- Environment design of the main space scene. Post process profil.
- Physics based space flight controller and camera behaviour. Inspired by the game Elite: Dangerous
- Basic AI ennemies like turrets and Flagships.
- Shooting behaviours, Raycast intensive.
- UI (Work in progress)
- Onscreen and offscreen targat canvas.
Ground scenes (Walking) :
- Environment design of the capital spaceship, one alien spaceship (WIP) and one exotic world (WIP).
- Character design of the main protagonist.
- Third person character behaviour and controller
- Camera behaviour
- Shooting manager and behaviour, with guns, blasters and grenades.
- Item and inventory manager
- UI (Work in progress)
- Basic robot AI.
- Basic actions and animations like doors, elevators, ladder climbing etc...
Global :
- Storyline (WIP)
- Main menu (WIP)
- Inputs (Keyboard+mouse or controller)
What needs to be done for the prototype ?
- Ennemy fighter AI for dogfights (WIP)
- Save system
- First person perspective in the spaceship (Almost done !)
- Designing a few quests
- Dialogue system
- Quest manager
- A cinematic to introduce the game
- A tutorial scene to learn gameplay mecanics