PROTOTYPE DOGFIGHT AI

202008161802090
202008161802090
press to zoom
2020081618043414
2020081618043414
press to zoom
2020081618050520
2020081618050520
press to zoom
202007141647352
202007141647352
press to zoom
2020081618044118
2020081618044118
press to zoom

SPACE WANDERER

Prototype of a vast project, and still very early in it's development. I gather in this project all the things I learned so far in my journey on how to be a game developper !

The aim is to build a solo Sci Fi story driven space action / adventure / exploration game !

It's a big project, too big for a solo dev. My goal is to build a solid prototype, I'll see where I go from there ! This is my most challenging project so far !

What is the pitch ?

You wake up from a very long sleep, a few hundred years, in a very large futuristic spaceship, among other people like you. You have no souvenirs. Who are you ? Why are you here ? What if you are actually a slave ? Investigate space and time to find out.

What has been done so far ?

Space scene (Flying) :

- Environment design of the main space scene. Post process profil.

- Physics based space flight controller and camera behaviour. Inspired by the game Elite: Dangerous

- Basic AI ennemies like turrets and Flagships.

- Shooting behaviours, Raycast intensive.

- UI (Work in progress)

- Onscreen and offscreen targat canvas.

Ground scenes (Walking) :

- Environment design of the capital spaceship, one alien spaceship (WIP) and one exotic world (WIP).

- Character design of the main protagonist. 

- Third person character behaviour and controller

- Camera behaviour

- Shooting manager and behaviour, with guns, blasters and grenades.

- Item and inventory manager

- UI (Work in progress)

- Basic robot AI.

- Basic actions and animations like doors, elevators, ladder climbing etc...

Global :

- Storyline (WIP)

- Main menu (WIP)

- Inputs (Keyboard+mouse or controller)

What needs to be done for the prototype ?

- Ennemy fighter AI for dogfights (WIP)

- Save system

- First person perspective in the spaceship (Almost done !)

- Designing a few quests

- Dialogue system

- Quest manager 

- A cinematic to introduce the game

- A tutorial scene to learn gameplay mecanics

  • YouTube